sepulcher sentinel speed tune

If you just tell me it didn’t work without explaining what went wrong, I won’t be able to make it better. If you see it predicting something different than what you observe in-game, please let me know, and explain exactly how what happened differed from what was predicted. Before first AOE: BEK cleanses, Nick shield, Draco def down, Tyrant hp burn, Skullcrusher CA, Before second AOE: default attacks, Nick unkillable on his second move, Before stun: Draco poison, Tyrant defense up, default attacks for others. I would like to get her into my speed tuned comp for NM and UNM (171-179), with her going 4 turns for every 3 turns of UNM CB. Post ID: 784173. Harvest Jack A2 move is suppose to do Block Buffs - Poison - Decrease Attack. Maybe double check your skullcrushers speed in the calculator and make sure the true speed value is at least 171. Turn 7 Sepulcher goes ------> I do her A1 move I'll put my speeds below: From what i've tested, if you have a CounterAttack champ at 172, you need all your other champ at 181+ and SS can be at 241. Another hero I would like to see Buffed is Gurptuk Moss - Beard. Is there any way, I can tune her, so that she can block the aoe debuff (ie decrease speed on spirit) AND the stun? The idea is speed tune, Counter attack from skullcrusher and life steal on all.

Some people have only Legendary heroes in there Vault. The timing of his skills will also be important. They only have 2 on there Rebalance list. Decrease Attack? You will not be fully unkillible until Turn 7 so you must be able to sustain the first 6 rounds. https://plarium.com/forum/en/raid-shadow-legends/674_game-discussion/197896_3-changes-to-make-gurptuk-moss-beard-better-/2/. Starting after the boss’s sixth turn, my team settles into this pattern: Before first AOE: BEK, Nick, Draco, Tyrant, Skullcrusher, Before second AOE: Nick, BEK, Draco, Tyrant, Skullcrusher, Nick, Before stun: BEK, Draco, Nick, Tyrant, Skullcrusher. While in all the simulations I’ve seen you need at least 240 speed to have one fast toon, you can have two fast toons with lower speeds. My UNM team is: Tyrant lead (172 speed), Valkyrie (171), Sepulcher Sentinel (247), Rhazin (178), and Frozen Banshee (194). Sepulcher Sentinel speed tune. What if you changed Fu-Shan A3 to the below skill? I had to put her at 251 for that to work.

Gonna update the post to include my team's speeds after the artifact event, in case someone stumbles across this. And you can see him doing 30M+ vs void CB here. Typically, you’re looking for teams that settle into patterns that repeat after each three turns that the CB takes, but other patterns could potentially be useful, too. PLEASE - Just let this Legendary Champion put the Debuff's he is suppose to be putting on the Enemies. These speed ranges are just that - ranges.

Skullcrusher is always unkillable, so there’s no reason to worry about his durability, and I just build him for damage.

Simply select the corresponding tune and it will take you to a list of all such tunes I've been able to record. Furthermore, No one says we have to only recommend Buffing Vault heroes. The artifact event is coming up and I got my Sepulcher ready at 6*.

Turn 9 Clan Boss goes -----> Single Target - Stun = UNBLOCKED!!!!!!!!! 255-256 speeds on the warcasters, 211(cleanser),210(2nd dps),209(skullcrusher)​, 243-245 (Skullcrusher), 241 (Tower), 195-196, 193, 191​​, Works on both NM and UNM,  takes a few more turns to set up in NM​, Should set in round 6 on UNM, round 8-10 on NM, 257 (Tower), 241 (Skullcrusher), 240,192,191​​, allows adding a 4:3 Ratio into Unkillable Team, 264 (Tower), 267 (Santa), 205 (Cleanser), 193,191, Cleanser goes first, allowing a cleanser (like Doompriest) to keep the team viable for all affinities​. All of our data is just based on the pure total Speeds of the Champions.

The goal is to place Sentinel's Block Debuffs before every stun.

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Fast/Slow Speed Tuning Guide and CB Turn Simulator. I am doing something similar too. I have played with the speeds a lot and here is what finally worked for me.

It takes me 40 mins to beat Stage 1 + Stage 2. Harvest Jack A2 could help me a lot in Undead Faction Wars if it would only do what it is suppose to do. Nick gets four turns in each cycle, and he goes last before the second AOE. Even though the speeds are slower you will have the same number of attacks as the Fast Maneater Comps after Clan Boss Turn 0. Turn 6 Clan Boss goes -----> Single Target - Stun = Blocked!

I gave my suggestion on what I would like the Skill to be changed or modified too. If you do test and confirm these, please let us know on discord or email! I created this thread so the game can Buff Champions which I believe need some help. I gave a reason on why I believe the change should be done. I run her at 254 and she takes her additional turn between the 2nd aoe and the stun(where the extra debuff would land) so without a buff extender like sandlashed survivor I haven't been able to make this work. My SC does not have speed sets or masteries. Harvest Jack has the Decrease Enemy Attack. Turn 4 Sepulcher goes ------> I do her A1 move -----------------------------------------------> A2 Skill on 2 turn CD, Turn 4 Clan Boss goes ------> Does his 1st AOE moveÂ, Turn 5 Sepulcher goes ------> I do her A1 move -----------------------------------------------> A2 Skill on 1 turn CD, Turn 5 Clan Boss goes -----> Does his 2nd AOE moveÂ, Turn 6 Sepulcher goes ------> I do her A2 move (Def up + Block Buffs) for 2 turn ----> A2 Skill on 4 turn CDÂ. Another hero I would like to see Buffed is Skull Lord Var-Gall.

Registered: 09/07/2019. Posted by u/NapoleonCamembert. This way when players Book Sepulcher with a Tome - The move will be on a 3 turn Cycle even with the Clan Boss. Even the 4:3 champ speed has plenty of room for maneuvering.Krisk is a very difficult champion to tune around because of his unique kit - it's highly recommended to test any build in the calculator first! I would like to get her into my speed tuned comp for NM and UNM (171-179), with her going 4 turns for every 3 turns of UNM CB. It explained a lot of the issues which everyone was having with the hero. ive tuned my team as following, if you want to tune your team to 191+ speed (final Speed inkluding Duchess leadaura): Duchess 256, Rhazin 206 (works 205-213), Jareg 193 (works 193-204), FB 192, Valk 191, I have some decimal places due to aura and speed sets though (valk has 190,24 for example), That way Duchess blocks both debuff and stun (everyone in veil too - so he always targets Duchess with stun), Rhazin goes first every round, so he doesn't do his a3 - need to manual first round (2 turns delay on Duchess a2) then full auto, Valk has no Block debuff on first stun, but after that round it syncs fine and Valk never takes stun anyways - with Skullcrusher i had to delay his Counterattack against red CB. Even the 4:3 champ speed has plenty of room for maneuvering. Simple Guidance: There are two distinct ranges that provide regular turn orders, one below and one above the Clan Boss speed; for UNM that speed is 190. If Hope A3 move was doing other things, I could understand you being a little cautious. And the hero who is suppose to deal with them is RIGHT THERE! If you do that and see that maybe SS is really close to Rhazin, for example, you might need to change the speeds up to increase their turn meter difference. I think this misses a couple champs CA but i does block debuffs for both turns. I will explain to you what the reason is for the Buff. dps must be lead and take stun - no lifedrinker! now his aoe is 3.3 multiplyer like epics have and he is VOID LEGENDARY ATACK champ. The problem is they have minor errors with them which is why I want them to be Buffed a little bit. If the CB targets somebody else, they might end up dying on the first AOE before the boss starts ignoring unkillable. Press J to jump to the feed. If it's for himself only then it's not a big deal. The list will give a brief summary of the tune as well as any associated information and video. When you have some toons that are fast enough to lap the boss, something weird will happen at the beginning because the toons are all starting from zero, but at some point the turn order will settle into a reliable pattern. I am trying to speed tune my team for UNM clan boss. Some of the heroes I want Buffs for are not bad heroes. I have 3 star every Stage except the last Stage.

Increase Attack? It could help my Skullcrusher from getting killed by Clan Boss. 191 (Krisk), 137-166,137-166,137-166,137-166. to be made to run this with slower speeds. I guess increasing accuracy in this case should help - she is getting resists sometimes. Or will she lap and lose block debuffs before the stun? 229-238, 191-200, 171-178, 171-178,171-178. Also I hope they do a complete makeover of errol. Sepulcher will go faster inorder to be able to remove stuns on each cycle.

For NM, High Khatun needs a 1 turn or 4 turn delay on her speed buff skill. So 191 will go before 171, but both will go after 172 and higher. We can help with that! BUT a Status Condition like Poison doesn't hit the Boss. I think May 16-18 and 22-24. ALSO - Here is something else you should know: UFC Stage 21 Wave 3 = Boss - A1 Single Target (Ignores Defense) - Passive (Gains Turn Meter Filling when Hit).

A fast Sepulcher Sentinel can fit into many CB teams. Players have the chance to add 1 tome (Lvl 2 Cooldown -1). They put so many Buffs + they hit really Hard. No. Skullcrusher - 171 speed. 256,255,254,253,181: not sure how to describe this, but it seems to have potential. For that, everybody has defense up and ally protection (except for Skullcrusher, who’s unkillable). For the first few turns, you might not be able to block both debuffs, so you want to be sure to block the slow to avoid messing up the rotation. When looking for a good turn order, you can typically ignore what’s happening during the CB’s first six turns. User ID: 8698972 . Tried sepulcher at 235 and that didnt work with my setup either. 268 (High Khatun), 244 (Sandlashed), 244, 212, 196. Looks like you're using new Reddit on an old browser.

I checked again and his speed is exactly 171. Between the two the higher one will go first. Want to know what the slowest possible Speed Sepulcher Sentinel needs to be in order to use her A2 Ability before every Stun?

I gave the game 6 different hero Buff Recommendation's. I’ve got the same team except for rearguard sergeant instead of Jareg and am trying to figure out whether it should be before or after the 2nd aoe? The base chance percentage is 50% ------> We can book it up by 25% = 75% Chance?

If you want your team going first, All Champions: 191-209​, If you want your team going last, All Champions: 171-189, These two ranges work with each other for both NM and UNM.​, When mixing these speeds, they are roughly equivalent to the speed with a 20 points difference. But Jareg's ally protect is a 4 turn cd and I don't have him fast enough to do it every time, so I just do it whenever ready.

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